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Bonnier Books UK Kilt Trip A1071054946
Ready or Scot . . . Travel consultant Addie Macrae is used to a jet-setting life. When she's sent on assignment to help a failing tour company in Edinburgh, she packs up her emotional baggage and turns on the professional charm. Rugged as the land he loves, Logan Sutherland's greatest joy is sharing the beauty of Scotland's hidden gems. But the last thing he wants is some American 'expert' pushing tourist traps and perpetuating myths about the Loch Ness Monster. While they wage an office war, Logan discovers Addie's hidden connection to Scotland and, hoping for a truce, takes her on a private tour to learn about her past. As the two bond over their love of the road less travelled, sparks fly. But time is running out and Addie's contract is nearly up. How can she return to America if she hasn't experienced all that Scotland - and Logan - have to offer? Don't miss the next Scottish romance from Alexandra Kiley, Scot and Bothered. Coming 2025. ' Deeply romantic and breathtaking . . . readers will be swooning and flocking to Scotland long after they've turned the last page.' -Livy Hart, author of Planes, Trains, and All the Feels 'Alexandra Kiley's debut is an enchanting, immersive vacation in book form . Sure to cure your wanderlust, Kilt Trip boasts a rugged Scotsman to swoon over and a heroine you can't help but root for. This one hits every beat of an enemies-to-lovers romance to utter perfection .' -Amy Lea, international bestselling author of Exes and O's 'Kilt Trip is such a charming and sure-footed debut from a promising new voice in romance . I fell in love with Addie, a woman on her own personal journey, and Logan, a big-hearted tour guide who knows how to rock a kilt, set against the dreamy backdrop of Scotland. This book made me feel cozy and cared for in all the best ways.' -Alicia Thompson, USA Today bestselling author of With Love, from Cold World Tropes: - rivals to lovers - found family - forced proximity
“Once this crazy ride starts, you’ll never want to get off.” —Matt Dinniman, New York Times bestselling author of Dungeon Crawler Carl Fortune favors the strong. Veterans Erik and Rugrat just might not be strong enough yet. Of course, there's only one thing to do about that. The Second Realm is the second installment in the internationally bestselling action-fantasy adventure series, The Ten Realms. When Erik and Rugrat entered the Ten Realms they were clueless. They only knew they had the two week curse. Things are different in the Second Realm. Character sheets are starting to make sense. They're starting to get a handle on the crazy system called the Ten Realms. It's a place where the strong make the rules and the weak circle round the strong for some hope of protection and peace. The way Erik and Rugrat see it, there's only one thing to do in a place like that, and it sure as heck isn't groveling at the feet of someone stronger. As they reach for every advantage they can get, they pass through the trials of the Beast Mountain Dungeon, and inadvertently become the leaders of almost two hundred people. Now in command of the Dungeon, they don't just need more power, they need resources too. Turns out being in charge is a heavy lift. They're going to need more mana stones, more monster cores, more dungeon cores, more, more, more. Or the little bit of security they've found is going to slip right through their fingers. Continue the adventure with Erik and Rugrat in The Second Realm, the second installment in the addictive million-copy bestselling Ten Realms series, where tactical military science fiction combat meets high-stakes LitRPG progression fantasy. About the Series: Follow the journey of Erik and Rugrat, two combat-hardened soldiers who are transported from Earth to the mystical Ten Realms after contracting the "two-week curse." The story details their rapid adaptation to this new reality, where they utilize their military discipline and modern medical knowledge to master magic, alchemy, and smithing. For fans of: Dungeon Crawler Carl, Cradle, Defiance of a Fall, The Primal Hunter, Solo Leveling, Hell’s Gate, Stargate, Forgotten Realms, The Light Brigade, and The Murderbot Diaries. PRAISE FOR THE TEN REALMS series: “Strap yourself in, collect some monster cores, and let Erik and Rugrat take the wheel. Once this crazy ride starts, you’ll never want to get off.” — Matt Dinniman, New York Times bestselling author of Dungeon Crawler Carl “The Ten Realms is a rip-roaring adventure with a pair of hyper-competent protagonists who make the best of every opportunity in this LitRPG portal fantasy.” — Tao Wong, author of A Thousand Li “Gritty; gutsy, and a mess of fun!” — Andy Peloquin, author of Darkblade “An addicting Fantasy where soldiers are pulled to a new world to, level up, and conquer realms.” — Dakota Krout, author of Completionist Chronicles "The Ten Realms is a thrilling take on fantasy built on brotherhood and exploring both new worlds and the worlds within us all." — J.M. Clarke, author of Mark of the Fool and Rune Seeker) “I was always a fan of fantasy stories, and as ex-military protagonists go, you’ll not beat Eric and Rugrat. They’re excellently realised, fully fleshed out, and incredibly fun, join their no-nonsense approach with wonderful world building and growth, and you’ve got a recipe for a series that’ll always be one of my favourites.” — Jez Caijao, author of Rise of Mankind
“Once this crazy ride starts, you’ll never want to get off.” —Matt Dinniman, New York Times bestselling author of Dungeon Crawler Carl Fortune favors the strong. Veterans Erik and Rugrat just might not be strong enough yet. Of course, there's only one thing to do about that. The Second Realm is the second installment in the internationally bestselling action-fantasy adventure series, The Ten Realms. When Erik and Rugrat entered the Ten Realms they were clueless. They only knew they had the two week curse. Things are different in the Second Realm. Character sheets are starting to make sense. They're starting to get a handle on the crazy system called the Ten Realms. It's a place where the strong make the rules and the weak circle round the strong for some hope of protection and peace. The way Erik and Rugrat see it, there's only one thing to do in a place like that, and it sure as heck isn't groveling at the feet of someone stronger. As they reach for every advantage they can get, they pass through the trials of the Beast Mountain Dungeon, and inadvertently become the leaders of almost two hundred people. Now in command of the Dungeon, they don't just need more power, they need resources too. Turns out being in charge is a heavy lift. They're going to need more mana stones, more monster cores, more dungeon cores, more, more, more. Or the little bit of security they've found is going to slip right through their fingers. Continue the adventure with Erik and Rugrat in The Second Realm, the second installment in the addictive million-copy bestselling Ten Realms series, where tactical military science fiction combat meets high-stakes LitRPG progression fantasy. About the Series: Follow the journey of Erik and Rugrat, two combat-hardened soldiers who are transported from Earth to the mystical Ten Realms after contracting the "two-week curse." The story details their rapid adaptation to this new reality, where they utilize their military discipline and modern medical knowledge to master magic, alchemy, and smithing. For fans of: Dungeon Crawler Carl, Cradle, Defiance of a Fall, The Primal Hunter, Solo Leveling, Hell’s Gate, Stargate, Forgotten Realms, The Light Brigade, and The Murderbot Diaries. PRAISE FOR THE TEN REALMS series: “Strap yourself in, collect some monster cores, and let Erik and Rugrat take the wheel. Once this crazy ride starts, you’ll never want to get off.” — Matt Dinniman, New York Times bestselling author of Dungeon Crawler Carl “The Ten Realms is a rip-roaring adventure with a pair of hyper-competent protagonists who make the best of every opportunity in this LitRPG portal fantasy.” — Tao Wong, author of A Thousand Li “Gritty; gutsy, and a mess of fun!” — Andy Peloquin, author of Darkblade “An addicting Fantasy where soldiers are pulled to a new world to, level up, and conquer realms.” — Dakota Krout, author of Completionist Chronicles "The Ten Realms is a thrilling take on fantasy built on brotherhood and exploring both new worlds and the worlds within us all." — J.M. Clarke, author of Mark of the Fool and Rune Seeker) “I was always a fan of fantasy stories, and as ex-military protagonists go, you’ll not beat Eric and Rugrat. They’re excellently realised, fully fleshed out, and incredibly fun, join their no-nonsense approach with wonderful world building and growth, and you’ve got a recipe for a series that’ll always be one of my favourites.” — Jez Caijao, author of Rise of Mankind
From adventurer, explorer, photographer, writer, pied piper Peter Beard—eleven irresistible tales, told to his daughter in his tented encampment at Hog Ranch, Kenya, about life, about living, about Africa. He writes of the East African hills he came to know so well over four decades, where time slows to infinity in a great bottomless, bottle green underwater world . . . about Nairobi in the 1950s, still a quaint, eccentric pioneer town, full of characters of all stripes and tribes, where rhinoceros roamed the streets and local residents went to the movies in pajamas. He writes of the camp he built twelve miles outside of Nairobi so that he would never be off safari, a forty-acre patch of bush called Hog Ranch (abutting Karen Blixen's plantation), named for the families of warthogs who wandered into camp, a camp populated with waterbuck, suni, dik-diks, leopard, giraffe, and occasionally lion and buffalo. In "Big Pig at Hog Ranch;” Beard tells the story of Thaka (translation from the Kikuyu: "handsome stud”); Hog Ranch's number-one, fearsome, 300-pound warthog, who came into camp and dropped to the ground happy for a vigorous tummy rub, and who one night, "lying in his favorite position, munching on corn and barbeque chicken;” was encroached upon by a bristly haired, wild-looking boar hog. All three hundred pounds of Thaka exploded straight at the hairy intruder, the two brutish, bony heads crashing together thundering through the camp and Peter witnessed the unleashed power—the bullish strength—of the wild pig . . . In "Roping Rhino;” Beard tells of his first job in Africa, rounding up and relocating rhinos for the Kenya Game Department with his cohort and neighbor, a weather-beaten native of Old Kenya who thrived on danger and refused to bathe—and of the enormous silver-backed rhino bull that became their Moby Dick . . . He writes of his quest to photograph overpopulated and habitat-destroying elephants for Life magazine on the eve of Kenya's independence . . . of his close encounter with the legendary man-eating lions of "Starvo” (descendants of the famed beasts rumored to be immune to bullets, who in the late nineteenth century halted the construction of the Mombasa railroad, devouring railroad workers and snatching sleeping passengers from their Pullman berths in the dead of night to make a meal of them), who charged the author, "coming in slow motion, like a bullet train erupting out of a tunnel, soundless, like an ancient force.” He tells of his round-the-clock adventure tracking and studying crocodiles with a game warden-biologist at Lake Rudolf, a tale that begins with one crewmember being grabbed from behind by a ten-foot crocodile and another doing battle with an almost prehistoric monster fish—a 200-pound Great Nile perch! . . . and he writes of the final wildlife encounter that ended his safari days, an incident that proved Karen Blixen's motto: "Be bold, be bold . . . be not too bold.” Zara's Tales confirms to our constant surprise and delight that "nothing out of the ordinary happens. It's just Africa, after all.”