Deine Suche ergab leider keine Ergebnisse. Bitte ändere die zuletzt verwendeten Filter und versuche es erneut.
Anzeige
Angebote unserer Partner-Shops
"
Workman
"
Filtern
Sortieren:
Beste Treffer
Beste Treffer
Preis: niedrig bis hoch
Preis: hoch bis niedrig
Ansicht:
Workman Frostblood A1043498066
Book 1 of the New York Times bestselling series and perfect for fans of Red Queen. An "enchanting and fast-paced debut" that "lights up the page with magic, romance, and action." Seventeen-year-old Ruby is a Fireblood who has concealed her powers of heat and flame from the cruel Frostblood ruling class her entire life. But when her mother is killed trying to protect her, and rebel Frostbloods demand her help to overthrow their bloodthirsty king, she agrees to come out of hiding, desperate for revenge. Despite her unpredictable abilities, Ruby trains with the rebels and the infuriating—yet irresistible—Arcus; who seems to think of her as nothing more than a weapon. But before they can take action, Ruby is captured and forced to compete in the king's tournaments that pit Fireblood prisoners against Frostblood champions. Now she has only one chance to destroy the maniacal ruler who has taken everything from her—and from the icy young man she has come to love. Vivid and compelling, Frostblood is the first book in an exhilarating series, followed by Fireblood and Nightblood, about a world where flame and ice are mortal enemies...but together create a power that could change everything.
NEW YORK TIMES BESTSELLER From the Nobel Prize-winning author of Thinking, Fast and Slow and the coauthor of Nudge, a revolutionary exploration of why people make bad judgments and how to make better ones—"a tour de force” (New York Times). Imagine that two doctors in the same city give different diagnoses to identical patients—or that two judges in the same courthouse give markedly different sentences to people who have committed the same crime. Suppose that different interviewers at the same firm make different decisions about indistinguishable job applicants—or that when a company is handling customer complaints, the resolution depends on who happens to answer the phone. Now imagine that the same doctor, the same judge, the same interviewer, or the same customer service agent makes different decisions depending on whether it is morning or afternoon, or Monday rather than Wednesday. These are examples of noise: variability in judgments that should be identical. In Noise, Daniel Kahneman, Olivier Sibony, and Cass R. Sunstein show the detrimental effects of noise in many fields, including medicine, law, economic forecasting, forensic science, bail, child protection, strategy, performance reviews, and personnel selection. Wherever there is judgment, there is noise. Yet, most of the time, individuals and organizations alike are unaware of it. They neglect noise. With a few simple remedies, people can reduce both noise and bias, and so make far better decisions. Packed with original ideas, and offering the same kinds of research-based insights that made Thinking, Fast and Slow and Nudge groundbreaking New York Times bestsellers, Noise explains how and why humans are so susceptible to noise in judgment—and what we can do about it.
It’s a race to get your friendly ladybug to the flower first in Lucky Ladybugs from Petit Collage! Simply roll the die to fly your ladybug across the board toward their flowery home. Your garden friends are here to help, especially the adorable aphid who gives you an extra turn. But watch out for the cheeky frog who will jump in the way of your journey! The first player to get their ladybug back home wins. Perfect for 2–4 players, ages 4+, this game furthers communication skills, deepens understanding of cause and effect, and encourages cognitive development through decision-making. Inside the box, you’ll find four wooden ladybug characters, a wooden flower, wooden die, gameboard, and English, Dutch, French, German, Italian, and Spanish instructions. AIM OF THE GAME: It’s a race to get your friendly ladybug to the flower first! HOW TO PLAY : Roll the die to determine which of the garden friends you’re going to meet; for example, if you roll a butterfly, then move your ladybug to the nearest butterfly space. Rolling an adorable aphid gets you an extra turn. But watch out because rolling a cheeky frog will send you backward! The first player to get their ladybug back home wins. Looking for a bigger challenge? Rotate the wooden flower so your home space is in the opposite corner of the board to your ladybug’s starting position. WHO IT'S FOR : Perfect for 2–4 players, ages 4 and up. WHAT'S INSIDE: 4 wooden ladybug characters, a wooden flower, wooden die, gameboard, and English, Dutch, French, German, Italian, and Spanish instructions.
Get ready to put your spooky smarts to the test with this trivia game covering all things horror! An eye-catching portable box holds 140 multiple-choice questions on a range of spine-tingling topics drawn from horror movies, literature, TV shows, haunted places, paranormal phenomena, famous monsters, and more.
Hop, flip, and jump your way to victory in Leaping Frogs! from Petit Collage. In this ribbiting twist on the classic game of tiddlywinks, use the springboard to flip your froggy friend into the pond to earn points. Where you land determines your score, but you should always aim for the best spot in the pond: the golden lily pad! The player with the most points after five rounds wins. Perfect for 2–4 players, ages 4+, this game furthers communication skills, encourages cognitive development, and deepens a child’s understanding of cause and effect. Inside the box, you’ll find four wooden frog characters, two sheets of point tokens, a wooden lily pad, wooden springboard, gameboard, and English, Dutch, French, German, Italian, and Spanish instructions. AIM OF THE GAME: Flip your froggy friend into the pond to earn the most points! HOW TO PLAY : Position the springboard and golden lily pad at opposite ends of the pond gameboard. Balance your frog on the springboard, then press down quickly and firmly to catapult your character onto the pond! The closer you land to the lily pad, the more points you score—unless you overshoot and reach the bank. Take the same number of tokens as points scored, reset the board, and play again. The player with the most point tokens after five rounds wins. WHO IT'S FOR : Perfect for 2–4 players, ages 4 and up. WHAT'S INSIDE: 4 wooden frog characters, 36 point tokens, a wooden lily pad, wooden springboard, gameboard, and English, Dutch, French, German, Italian, and Spanish instructions.
Keep your eyes peeled and collect all the Invisible Things as you play Matching Things from Petit Collage! Created in collaboration with the team behind the New York Times bestselling book Invisible Things , this easy-to-learn card game is fun for the whole family. It’s also a great way to teach kids about the feelings, thoughts, sounds, and more they’ll encounter in the world without ever seeing them. In this wacky twist on the game of Snap, you’ll need to look closely to make matches and act fast to win. Spot a matching pair? Shout “SAME!” See two Whispers? Then whisper instead! Are there two Echoes? Say “ECHO; Echo, echo!” Suddenly see two Itches? Start itching! And if Gratitude shows up, get your hands in the air! Made for 2 or more players, ages 6+, playing Snap improves observational skills and hand-eye coordination and develops patience and focus. Plus, this wonderfully imaginative version of the classic game offers a playful way to get kids talking and encourages screen-free play with friends. The 52 game cards and English instructions come in a handy pocket-sized tin, so this is the ideal game to keep kids busy when you’re out and about. Whether at a restaurant, in a waiting room, or on a long journey, your child can take the fun with them wherever they go! AIM OF THE GAME: Collect all the Invisible Things! HOW TO PLAY : Shuffle the deck of Invisible Things cards and deal them out to all players—no peeking! Take turns turning over the top card of your pile. If you see that it matches another faceup card on the table, shout “SAME!” If you’re the first to shout, you win the matching piles. As you play, keep watch for Special Things, too: if two Whisper cards match, players must whisper “Same!” instead of shouting; if two Echo cards match, then players say “ECHO; Echo, echo;” starting loud and getting quieter; if two Itch cards match, players must pretend to itch; if two Gratitude cards match, players should throw their arms up in the air and say nothing at all. Keep playing until someone collects all the Invisible Things and wins the game! WHO IT'S FOR : Perfect for 2 or more players, ages 6 and up. WHAT'S INSIDE: 52 game cards and English instructions TWIST ON SNAP – Look closely and act fast to win this wacky version of Snap. Spot a pair? Shout “SAME!” See two Whispers? Whisper instead! Two Echoes? Say, “ECHO; Echo, echo!” Two Itches? Start itching! If Gratitude shows up, get your hands in the air! INVISIBLE THINGS COLLAB – Created with the team behind the NYT bestselling book Invisible Things, this easy-to-learn family game is a great way to talk to kids about feelings, thoughts, sounds, and other hidden forces that impact their everyday. ON-THE-GO FUN – The 52 Invisible Things cards and instructions come in a handy pocket-sized tin, so this is the ideal game to keep kids busy anywhere. Whether at a restaurant, in a waiting room, or on a long journey, the fun goes wherever they go! PLAY & DEVELOPMENT – Made for 2 or more players, ages 6+, playing Snap improves observational skills and hand-eye coordination and develops patience and focus. Plus, this imaginative version of the classic game encourages screen-free play with friends. PETIT COLLAGE – Combining great design with environmentally conscious manufacturing to create toys, puzzles, and games that encourage learning through play. From on-the-go fun to nursery show pieces, our products are playful, creative, and educational.
Celebrate what makes you unique in this joyful, colorful, and sassy oracle deck featuring 40 drag archetypes that will help you werk it each day. Stunningly Illustrated: Each of the 40 cards in this oracle deck is illustrated with bright, bold, and eye-popping illustrations that bring inspiring drag queens, kings, and performers to life. Push your own boundaries with The Activist; lean into the outrageous with The Club Kid; reject any limits you've set upon yourself with Disabled Royalty; toss out life's rule book with the Tranimal; and more! This one-of-a-kind oracle deck will empower you to live your best life and to affirm your truest self. Deluxe Set: This set includes 40 full-color illustrated cards (3 x 5 inches); an 88-page, full-color illustrated paperback book (3 x 5 inches); and a keepsake magnetic closure box. Fully Illustrated Oracle Guidebook: This set includes a full-color illustrated companion book to the card deck, providing inspiration, empowerment, and history of each oracle card. Perfect Gift: This bold, celebratory oracle deck and book set is an ideal gift for LGBTQIA+ consumers, queer allies, and anyone interested in divination.
In her highly anticipated follow-up to the James-Beard-Award winning Mooncakes and Milk Bread, this cookbook of Chinese-American recipes highlights Kristina Cho's Hong Kong heritage, midwestern American sensibility, and California lifestyle with dishes that bring to life her multicultural point of view.
Practical and Pretty, Cozy and Colorful With the friendly instruction of knitting teacher Betsy Lee McCarthy, you can produce a pair of beautiful socks on your first try. Covering everything from choosing yarns to adapting patterns to any type of needle, Knit Socks! gives stitchers the confidence to get started and the skills to tackle more challenging projects. Wear them yourself or give them as gifts; handmade socks never go out of style.
Now isolated in a single frail human body, Breq, an artificial intelligence that used to control of a massive starship and its crew of soldiers, tries to adjust to her new humanity while seeking vengeance and answers to her questions.
There's never before been a book like Gallop! Employing a patented new technology called Scanimation, each page is a marvel that brings animals, along with one shining star, to life with art that literally moves. It's impossible not to flip the page, and flip it again, and again, and again. A first book of motion for kids, it shows a horse in full gallop and a turtle swimming up the page. A dog runs, a cat springs, an eagle soars, and a butterfly flutters. Created by Rufus Butler Seder, an inventor, artist, and filmmaker fascinated by antique optical toys, Scanimation is a state-of-the-art six-phase animation process that combines the "persistence of vision" principle with a striped acetate overlay to give the illusion of movement. It harkens back to the old magical days of the kinetoscope, and the effect is astonishing, like a Muybridge photo series springing into action—or; in terms kids can relate to, like a video without a screen. Complementing the art is a delightful rhyming text full of simple questions and fun, nonsense replies: Can you gallop like a horse? giddyup-a-loo! Can you strut like a rooster? cock-a-doodle-doo! Every child who opens the book will be amazed—and so will every parent.
When a mother is targeted by a dangerous group of masterminds, she must commit a crime to save her kidnapped daughter—or risk losing her forever—in this "propulsive and original" award-winning thriller (Stephen King). It's something parents do every morning: Rachel Klein drops her daughter at the bus stop and heads into her day. But a cell phone call from an unknown number changes everything: it's a woman on the line, informing her that she has Kylie bound and gagged in her back seat, and the only way Rachel will see her again is to follow her instructions exactly: pay a ransom, and find another child to abduct. This is no ordinary kidnapping: the caller is a mother herself, whose son has been taken, and if Rachel doesn't do as she's told, the boy will die. "You are not the first. And you will certainly not be the last."Rachel is now part of The Chain, an unending and ingenious scheme that turns victims into criminals—and is making someone else very rich in the process. The rules are simple, the moral challenges impossible; find the money fast, find your victim, and then commit a horrible act you'd have thought yourself incapable of just twenty-four hours ago. But what the masterminds behind The Chain know is that parents will do anything for their children. It turns out that kidnapping is only the beginning. "McKinty is one of the most striking and most memorable crime voices to emerge on the scene in years. His plots tempt you to read at top speed, but don't give in: this writing—sharply observant, intelligent and shot through with black humor—should be savored." —Tana French "A masterpiece. You have never read anything quite like The Chain and you will never be able to forget it." — Don Winslow "Diabolical, unnerving, and gives a whole new meaning to the word "relentless". Adrian McKinty just leapt to the top of my list of must-read suspense novelists. He's the real deal." —Dennis Lehane "Pairing an irresistible concept with a winner protagonist, The Chain promises to be your new addiction once you succumb to the first enticing page." —Alafair Burke "A grade-A-first-rate-edge-of-your-seat thriller. I can't believe what went through my mind while reading it." — Attica Locke
The devastating truth about the effects of wheat, sugar, and carbs on the brain, with a 4-week plan to achieve optimum health. In Grain Brain, renowned neurologist David Perlmutter, MD, exposes a finding that's been buried in the medical literature for far too long: carbs are destroying your brain. Even so-called healthy carbs like whole grains can cause dementia, ADHD, epilepsy, anxiety, chronic headaches, depression, decreased libido, and much more. Groundbreaking and timely, Grain Brain shows that the fate of your brain is not in your genes. It's in the food you eat. The cornerstone of all degenerative conditions, including brain disorders, is inflammation, which can be triggered by carbs, especially containing gluten or high in sugar. Dr. Perlmutter explains what happens when the brain encounters common ingredients in your daily bread and fruit bowls, how statin drugs may be erasing your memory, why a diet high in "good fats" is ideal, and how to spur the growth of new brain cells at any age. Dr. Perlmutter's revolutionary 4-week plan shows you how to keep your brain healthy, vibrant, and sharp while dramatically reducing your risk for debilitating neurological diseases as well as relieving more common, everyday conditions -- without drugs. Easy-to-follow strategies, delicious recipes, and weekly goals help you to put the plan into action. With a blend of anecdotes, cutting-edge research, and accessible, practical advice, Grain Brain teaches you how to take control of your "smart genes," regain wellness, and enjoy lifelong health and vitality.
What do you look for in a game? Teamwork? Motivation? Positivity? Well, this game has none of those things. But it is hilarious. From the wildly popular Instagram account, Disappointing Affirmations: The Disappointing Game will test the convictions of even your most optimistic friends. Forget gratitude, mindfulness, wellness, and all that other relentless toxic positivity you’ve been sold. This party game turns your disillusionment into dark humor, your feelings into fun, and your pessimism into points. It’s very simple: In each round, one player reads out a positive prompt, and everyone else uses their realistic responses to twist it into a Disappointing Affirmation. If yours is judged to be the most amusingly critical, anti-empathetic, dismissive, or makes people laugh because the only other option is to cry, then congrats, you win! As if it even matters. Made for friends who are actually willing to accept that “It’s okay to not be okay;” Disappointing Affirmations: The Disappointing Game is suitable for ages 18+, 3–6 players, and takes around 30 minutes to play—although that’s really up to you. With 80 Prompts, 160 Responses, and differing levels of darkness in everyone, the game is endlessly replayable. It may even change your outlook on life. Probably won’t; though. Not that you care. How to Play: It’s very simple: create the funniest or most ironically disappointing combinations to win! Each player draws seven Response cards—a.k.a. doses of realism—and keeps them hidden. The Judge for each round draws a positive Prompt card, reads it aloud, and then watches and waits while their friends figure out just how much of their darkness they want to reveal. There’s nowhere to hide as the Judge shuffles, reads all the responses, and then chooses their favorite. Maybe they’re looking for the funniest, most disturbing, or most disappointing (although that’d be basic). Whatever their criteria, once they’ve picked their winner, the person who played that card wins the round and the Prompt card. It’s up to you how long you play, but we suggest everyone takes at least two turns as the Judge. When you’re done, the player with the most Prompt cards wins the game and is no longer a disappointment to anyone! Except maybe themselves. Who It’s For: Made for anti-optimists, people who delight in dark humor, fans of the Disappointing Affirmations Instagram page, and friends who are actually willing to accept that “It’s okay to not be okay”. What's Inside: 160 Response cards, 40 double-sided Prompt cards, instructions. FORGET GRATITUDE – From the wildly popular Instagram account, Disappointing Affirmations: The Disappointing Game will test the convictions of your most optimistic friends. So, let go of all that relentless toxic positivity you’ve been sold and get real. BE DISAPPOINTING, BUT FUNNY – Twist positive prompts into Disappointing Affirmations. If yours is the most amusingly critical, anti-empathetic, or makes people laugh because otherwise they’d cry, then congrats, you win! As if it even matters. REALNESS NOT WELLNESS – Made for anti-optimists, people who delight in dark humor, fans of the Disappointing Affirmations Instagram account, and friends who are actually willing to accept that “It’s okay to not be okay.” Suitable for ages 18+, 3–6 players. SARCASM IS SELF-CARE – This is the party game that turns your pessimism into points—a good use of your bad attitude! Includes 160 responses, 80 prompts, and instructions. And with different levels of darkness in everyone, it’s endlessly replayable. RIDLEY’S – Awesome games and puzzles packed with personality—that’s our passion! We’re a crew of curious creatives making hilarious party games, light strategy games, fast-paced card games, challenging trivia, hilarious jokes, and stunning jigsaws.
Instruction and inspiration combine in this visually stunning how-to guide on creative collage through a comprehensive explanation of techniques, project ideas, and an abundance of artistic examples by Italian artist Naomi Vona. Creative Collage features both step-by-step advice and over 200 full-color examples. Vona provides detailed storyboards through photographs and captions across a range of projects in mixed media on paper and wood. Each project includes the following: Storyboard-like photos of each process with captions offering detailed and easy-to-follow explanations on how to create mixed media collages on paper and wood. Materials, techniques, and tools, from what types of acrylic paint pens she uses to the specific Washi tape she favors to how to explore pattern and color palettes through layering and hand-lettering. Individual sections include building your own art kit; working with fashion magazine images, mixed media, vintage photos, and ephemera; and creating your own abstract art pieces. Vona is widely known for her inspiring collages that transform fashion magazine ads into feminist art pieces, questioning conventional notions of beauty and the overwhelming consumerism that supports them. Through paint, collage, and hand-lettered text, Vona creates her own artistic beauty that is subversive, detailed, colorful, patterned, layered, and visually bold. In the fashion magazine section, Vona shares over 200 full-color, full-page illustrations from her Selling Lies series, which reinterprets images from the pages of Vogue. Her visually dense style includes integrated, handwritten text in response to the images she builds upon. The alternately hidden and legible commentary questions notions of physical perfection and the pervasiveness of advertising within the beauty industry. This stunning guide and comprehensive collection of visually layered collage examples makes an excellent gift or collectible for artists, journalers, creative professionals, educators, and students of art history, contemporary art, and feminist studies.
Expert journalist and editor-in-chief of Caracas Chronicles Rafael Osío Cabrices offers a riveting, rigorous, and deeply personal account of the modern history of his country, from the rise of Chávez and the slow erosion of democracy, to the U.S. invasion and capture of Maduro. In this singular narrative of a country that often mystifies outsiders, Osío Cabrices brings to life the pivotal moments that led Venezuela to its current state of crisis—revealing the ways any healthy democracy can begin, imperceptibly, to cave in on itself. He grew up in a free, modern, oil-rich country, while much of Latin America lived under the shadow of brutal dictatorships, and witnessed as a young journalism student the economic crisis that led to the international perception of Caracas as a haven for organized crime. And he saw the devastatingly powerful false hope the election of Hugo Chávez brought to so many of his friends, before the slow creep of authoritarianism took over every facet of the government and economy. Told through vivid scenes of his trips back to the country to visit relatives, after his decision to leave the country in the wake of the worsening shortages and crackdowns on press freedoms, Osío Cabrices offers a bird’s eye view of the completely unexpected twists and turns of Venezuela's modern history, while never straying from the real experiences of the people living through these events. Twilight in Venezuela reads like a warm, nuanced, unforgettable conversation with a deeply informed friend, who dispels the rampant myths and misinformation and reveals, as so few can, what it feels like when History sneaks up behind you and turns your world upside down.
In this inspirational, accessible idea book for kids aged 5 and up, 125 suggested actions encourage practicing kindness, cultivating compassion and empathy, and bringing more happiness into daily life.
The unabridged version of this definitive work is now available in this highly designed hardcover with an introduction by Odysseus Makridis. Published around 380 BCE, Plato’s most famous work explores the idea of justness, among other things, through a Socratic dialogue. Considered to be one of the most influential writings in the development of Western philosophy and political theory, The Republic is as relevant today as when it was originally published. This collectible edition features: An elegant faux-leather cover with foil-embossed designs Unabridged text An introduction by Odysseus Makridis Enhance your home library with this timeless, display-worthy volume. Essential volumes for the shelves of every classic literature lover, these deluxe classics editions include beautifully presented works from some of the most important authors in literary history. Other deluxe classics from Chartwell include Little Women, Alice’s Adventures in Wonderland, Anne of Green Gables, The Inferno, Dracula, The Iliad, The Essential Tales of Edgar Allan Poe, Meditations, and Irish Fairy and Folk Tales.
An “unsparing; erudite, and incisive” (Jelani Cobb, staff writer, The New Yorker) reframing of the past and present of Black resistance—both nonviolent and violent—to white supremacy Named a Best Book of 2024 by Smithsonian * Kirkus * Chicago Review of Books * Emancipator Black resistance to white supremacy is often reduced to a simple binary, between Dr. Martin Luther King Jr.’s nonviolence and Malcolm X’s “by any means necessary.” In We Refuse, historian Kellie Carter Jackson looks beyond this false choice, offering an unflinching examination of the breadth of Black responses to white oppression, particularly those pioneered by Black women. The dismissal of “Black violence” as an illegitimate form of resistance is itself a manifestation of white supremacy. Force—from work stoppages and property destruction to armed revolt—has played a pivotal part in securing freedom and justice for Black people for centuries. But force is only one tool among many. Carter Jackson examines other, no less vital tactics that have shaped the Black struggle, from the restorative power of finding joy in the face of suffering to the quiet strength of simply walking away.
New York Times bestselling author Ted Dekker delivers the gripping story of Maviah, a women whose life is radically transformed when she meets Jesus. They call her the Queen of the Outcasts. Maviah, a woman whose fate was sealed on her birth by this world-unwanted, illegitimate, female, a slave-subject to the whims of all. But then she met a man named Yeshua who opened her eyes. She found strength in his words, peace from the brutal word around her. Because of what he taught her, she has gathered her own traveling kingdom of outcasts deep in the desert, wielding an authority few have seen. But when her growing power threatens the rulers around her, they set out to crush all she loves, leaving her reeling as a slave once more. She must find Yeshua to save her people, but when she does, she will be horrified to discover that he faces his own death. Enter a story full of intrigue, heart-wrenching defeat, uncompromising love and staggering victory-one that re-examines everything you thought you knew about the heart of Jesus's stunning message and the power that follows for those who follow his easily forgotten way.