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MIT Press Racing the Beam A1057315306
MIT Press Racing the Beam A1057315306
A study of the relationship between platform and creative expression in the Atari VCS. The Atari Video Computer System dominated the home video game market so completely that "Atari” became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms—the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS—often considered merely a retro fetish object—is an essential part of the history of video games.
2 - 3 Wochen
23,99
Versand: frei!
Megadream Mobile Gaming Controller für Android Wireless Key Mapping Gamepad Joystick für PUBG & Fotnite & Mehr, Kompatibel für Samsung/OnePlus/Xiaomi/Huawei/OPPO (Nicht für iOS) ND72W+WG+DE+F
Megadream Mobile Gaming Controller für Android Wireless Key Mapping Gamepad Joystick für PUBG & Fotnite & Mehr, Kompatibel für Samsung/OnePlus/Xiaomi/Huawei/OPPO (Nicht für iOS) ND72W+WG+DE+F
Keine Plattformen, Simulatoren oder Emulatoren erforderlich – Unser kabelloser Gamepad-Controller verwendet die neueste Verbindungstechnologie, die sich völlig von der Verbindungsweise anderer Controller unterscheidet. Wir setzen auf Key Mapping. Sie müssen lediglich eine Key-Mapping-APP herunterladen, sich dann anmelden und Ihr Spiel über die originale Spiel-App spielen – ohne Anmeldung über andere nicht autorisierte Plattformen oder Simulatoren. Volle Unterstützung für PUBG & FORTNITE – Das Gamepad unterstützt Action-, Renn-, Kampf-, Schieß- und Leichtathletik-Spiele. Zum Beispiel: Star Wars Galaxy of Heroes, Summoners War, War Dragons, Golf Clash, NBA 2K Mobile Basketball, NBA LIVE Mobile Basketball, WWE SuperCard, Madden NFL Overdrive Football, MLB 9 Innings 18, MLB Tap Sports Baseball 2018, Mobile Legends Bang Bang, King of Avalon Dragon Warfare. Unterstützt die meisten Spiele – Call of Duty Mobile, Halo, Asphalt 9 Legends, Bike Race Free Style Games, CSR Racing 2, Guns of Glory, Garena Free Fire, Last Day on Earth Survival, Last Shelter Survival, Grand Theft Auto 5, Pixel Gun 3D Battle Royale, Sniper 3D Assassin Gun Games, The Walking Dead Our World, World of Tanks Blitz MMO, DRAGON BALL LEGENDS, DRAGON BALL Z DOKKAN BATTLE, FINAL FANTASY BRAVE EXVIUS, Final Fantasy XV A New Empire, Game of Thrones Conquest, Injustice 2. Breite Kompatibilität – Kabelloses Gamepad kompatibel mit Android 6.0+ Smartphones. Unterstützt OnePlus/Xiaomi/Huawei/Samsung/OPPO. Kompatibel mit Samsung Galaxy S10+, S10, S9, S8, S7, Note 10+, 9, 8, A9, C9, sowie Samsung S20/S20+/LG/Sony Xperia/Moto/Google/Nokia Lumia. [Nicht kompatibel mit Android-Geräten, die mit MTK-Prozessoren ausgestattet sind]. Hinweis – Die Bedienungsanleitung für die kabellose Verbindung und das Key Mapping liegt der Verpackung bei. Sollten Probleme auftreten, wie z. B. dass zwei Tasten nicht gleichzeitig gedrückt werden können oder Tasteneinstellungen nicht funktionieren, liegt dies an Ihren Spieleinstellungen. Bitte kontaktieren Sie uns für ein Anleitungsvideo – wir helfen Ihnen bei der Lösung des Problems.
19,99
Versand: 2,99
Penguin Books Ltd Augusta Pine Does Not Exist A1076579503
Penguin Books Ltd Augusta Pine Does Not Exist A1076579503
Everyone thinks she's dead. Turns out she went undercover. An edge-of-your-seat reverse heist thriller about a teen spy who must outsmart a team of criminals in order to free a building full of innocent hostages . . . and herself. Masterfully weaving together the undercover secrecy and thrills of The Naturals series, the killer twists and turns of Five Survive and the futuristic setting of Cyberpunk 2077. In the near future, to combat identity theft, paper and plastic IDs have been replaced with permanent biometric tattoos. But governments still need people to work in the shadows. These people are called wraiths. THEN When she was fifteen, Augusta Pine (alias) hacked a car's autopilot and accidentally killed her first crush. She was given two options: 1) Spend twenty years in prison for manslaughter or 2) serve ten years in the Identity Security Division as a wraith - an undercover spy with no official existence. Augusta chose the second. NOW Eighteen-year-old Augusta has no fixed home and all her family think she died in the car crash. Her only friends are her coolly professional handler, Prefect, and a snarky sentient Al spybot called Edgar. On a rare weekend to herself, she decides to rent a room in a smart apartment complex and makes grand plans to do nothing but relax . . . until six cyber criminals hack the building and imprison all the residents. To save everyone, Augusta will have to rely on her wits and her own criminal skills to stay one step ahead of the killers. For the first time in her life, could it pay to not exist?
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9,99
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Hal Leonard Popular Video Game Themes for Piano Solo HL01770687
Hal Leonard Popular Video Game Themes for Piano Solo HL01770687
24 Melodien aus 22 beliebten Videospielen Arrangiert für Soloklavier Ideal für Gamer und Musiker Hal Leonard Popular Video Game Themes for Piano Solo im Überblick Mit Hal Leonard Popular Video Game Themes for Piano Solo präsentiert der renommierte Verlag eine hochwertige Sammlung von 24 eindrucksvollen Melodien aus 22 der bekanntesten Videospiele arrangiert für Soloklavier. Dieses Notenbuch vereint die emotionale Tiefe klassischer Klaviermusik mit der kreativen Welt der Videospiel-Soundtracks und bietet damit ein besonderes Spielerlebnis für musikbegeisterte Gamer und Pianisten gleichermaßen. So reichen die stilistisch vielfältigen Stücke von epischen Abenteuern bis hin zu nostalgischen Klassikern und spiegeln die musikalische Bandbreite des Gaming-Universums eindrucksvoll wider. Die Arrangements für Soloklavier sind dabei detailreich ausgearbeitet und eignen sich ideal für Fortgeschrittene sowie erfahrene Musiker die den Zauber dieser Kompositionen in ihrer reinsten Form erleben möchten. Ob als anspruchsvolle Repertoire-Ergänzung oder als musikalische Hommage an geliebte Spiele - diese Ausgabe vereint technische Raffinesse mit emotionalem Wiedererkennungswert. Inhalt: American Venom (from RED DEAD REDEMPTION II) Apex Legends (Main Theme) (from APEX LEGENDS) Assassin's Creed IV Black Flag (Main Theme) (from ASSASSIN'S CREED IV BLACK FLAG) Dirtmouth (from HOLLOW KNIGHT) Dogs Of War (Main Title) (from MEDAL OF HONOR: EUROPEAN ASSAULT) Ezio's Family (from ASSASSIN'S CREED II) Fallen Down (from UNDERTALE (R)) Fields Of Dusk (from STAR WARS JEDI: SURVIVOR) God Of War (from GOD OF WAR) Jin Sakai (from GHOST OF TSUSHIMA) Korobeiniki Tetris Theme Medal Of Honor: Allied Assault (Main Theme) (from MEDAL OF HONOR) Medal Of Honor (Main Theme) (from MEDAL OF HONOR) Megalovania (from UNDERTALE (R)) The Opened Way (from SHADOW OF THE COLOSSUS) Prologue: To The Ancient Land (from SHADOW OF THE COLOSSUS) Resurrections (from CELESTE) Rift Apart (from RATCHET & CLANK: RIFT APART) Sogno Di Volare (from the Video Game CIVILIZATION VI) Soviet Connection (Theme from GRAND THEFT AUTO IV) Spider-Man (from the video game SPIDER-MAN) Stardew Valley Overture (from STARDEW VALLEY) Techno Syndrome (from MORTAL KOMBAT) Under Construction (from THE SIMS)
28,99
Versand: 3,90
Penguin LLC US Time Lions and the Chrono-Loop A1074207237
Penguin LLC US Time Lions and the Chrono-Loop A1074207237
A laugh-out-loud, edge-of-your-seat time-travel adventure perfect for fans of The Last Last-Day-of-Summer and City Spies from New York Times bestseller, Krystal Sutherland. Twins Pearl and Patrick are no ordinary twelve-year-olds. They’re geniuses, hiding in plain sight, who pull heists all over the world to further their scientific and historical research. Their criminal activity, including grand theft auto and espionage, has made them a regular nuisance to both the CIA and MI5. But it’s all been worth it. They’ve finally achieved their greatest triumph: time travel. Pearl’s Chrono-Loop can take the twins anywhere in time! Their first stop: ancient Egypt, where they even get to see King Tut! But when they return home, they’re arrested by TIME—The Interdimensional Misconduct Enquiry—a secret organization charged with maintaining the timeline. Turns out Pearl and Patrick didn’t invent time travel, after all—that happened two hundred years ago! And what Pearl did in ancient Egypt—killing a mosquito—could have rewritten history as we know it if not for TIME agents stepping in. Punishment for disrupting the timeline is 100 years in the Eternal Abyss. But TIME, impressed by the pair, offers them a chance to become agents. Unfortunately, they fail their entrance exam and instead are banned from ever attempting time travel again. Pearl is furious, and when she’s offered another chance at time travel by a rival organization, she takes it! Too late, she realizes she’s been tricked and unwittingly plays a part in replacing the timeline they know with a nightmarish scenario. Now Pearl and Patrick must clean up the mess they’ve made. But to restore the timeline, they have to go back to the beginning—to Lion Rock—to convince the real inventor of time travel to help them save time and the world. In this electric time travel adventure steeped in unexplored Sri Lankan history, these whiz kids use their book smarts and a healthy dose of girl power to fight the ultimate villain.
Sofort lieferbar
14,99
Versand: frei!
Penguin LLC US Time Lions and the Chrono-Loop A1074207237
Penguin LLC US Time Lions and the Chrono-Loop A1074207237
A laugh-out-loud, edge-of-your-seat time-travel adventure perfect for fans of The Last Last-Day-of-Summer and City Spies from New York Times bestseller, Krystal Sutherland. Twins Pearl and Patrick are no ordinary twelve-year-olds. They’re geniuses, hiding in plain sight, who pull heists all over the world to further their scientific and historical research. Their criminal activity, including grand theft auto and espionage, has made them a regular nuisance to both the CIA and MI5. But it’s all been worth it. They’ve finally achieved their greatest triumph: time travel. Pearl’s Chrono-Loop can take the twins anywhere in time! Their first stop: ancient Egypt, where they even get to see King Tut! But when they return home, they’re arrested by TIME—The Interdimensional Misconduct Enquiry—a secret organization charged with maintaining the timeline. Turns out Pearl and Patrick didn’t invent time travel, after all—that happened two hundred years ago! And what Pearl did in ancient Egypt—killing a mosquito—could have rewritten history as we know it if not for TIME agents stepping in. Punishment for disrupting the timeline is 100 years in the Eternal Abyss. But TIME, impressed by the pair, offers them a chance to become agents. Unfortunately, they fail their entrance exam and instead are banned from ever attempting time travel again. Pearl is furious, and when she’s offered another chance at time travel by a rival organization, she takes it! Too late, she realizes she’s been tricked and unwittingly plays a part in replacing the timeline they know with a nightmarish scenario. Now Pearl and Patrick must clean up the mess they’ve made. But to restore the timeline, they have to go back to the beginning—to Lion Rock—to convince the real inventor of time travel to help them save time and the world. In this electric time travel adventure steeped in unexplored Sri Lankan history, these whiz kids use their book smarts and a healthy dose of girl power to fight the ultimate villain.
Sofort lieferbar
18,49
Versand: frei!
Crown The Ultimate History of Video Games, Volume 2 A1059832775
Crown The Ultimate History of Video Games, Volume 2 A1059832775
The definitive behind-the-scenes history of video games' explosion into the twenty-first century and the war for industry power "A zippy read through a truly deep research job. You won't want to put this one down."-Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry's first thirty years. In volume 2, he narrates gaming's entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the '90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all-even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about the cutthroat environment at Microsoft as rival teams created console systems the day the head of Sega of America told the creator of Sonic the Hedgehog to "f**k off" how "lateral thinking with withered technology" put Nintendo back on top and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises-from Grand Theft Auto and Halo to Call of Duty and Guitar Hero-that would define gaming in the new millennium.
Sofort per Download lieferbar
15,99
Versand: frei!
Abrams & Chronicle Video Game of the Year A1065203177
Abrams & Chronicle Video Game of the Year A1065203177
Breaking down the 40-year history of the world’s most popular art form, one video game at a time Pong. The Legend of Zelda. Final Fantasy VII. Rock Band. Fortnite. Animal Crossing: New Horizons. For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be. From portly plumbers to armor-clad space marines and the speedy rodents in between, Video Game of the Year paints individual portraits that, as a whole, give readers a stronger appreciation for the vibrant variety and long-lasting impact of this fresh, exciting, and massively popular art form. Illustrated throughout with retro-inspired imagery and featuring contributions from dozens of leading industry voices, including New York Times bestselling author Jason Schreier (Blood, Sweat, and Pixels; Kotaku), Max Scoville (IGN), Rebekah Valentine (IGN), Blessing Adeoye Jr. (Kinda Funny), and Devindra Hardawar (Engadget), this year-by-year anthology is a loving reflection on the world’s most popular art form. Featured Games: 1977 - Pong; 1978 - Space Invaders; 1979 - Speed Freak; 1980 - Pac-Man; 1981 - Donkey Kong; 1982 - Pitfall!; 1983 - Dragon’s Lair; 1984 - Tetris; 1985 - Super Mario Bros.; 1986 - Dragon Quest; 1987 - The Legend of Zelda; 1988 - Mega Man 2; 1989 - SimCity; 1990 - The Secret of Monkey Island; 1991 - Sonic the Hedgehog; 1992 - Wolfenstein 3D; 1993 - NBA Jam; 1994 - Super Street Fighter II Turbo; 1995 - Donkey Kong Country 2; 1996 - Super Mario 64; 1997 - Final Fantasy VII; 1998 - Metal Gear Solid; 1999 - System Shock 2; 2000 Counter-Strike; 2001 - Halo: Combat Evolved; 2002 - Grand Theft Auto: Vice City; 2003 - The Legend of Zelda: The Wind Waker; 2004 - World of Warcraft; 2005 - Resident Evil 4; 2006 - Wii Sports; 2007 - Rock Band; 2008 - Spore; 2009 - Uncharted 2; 2010 - Super Meat Boy; 2011 - Minecraft; 2012 - Telltale’s The Walking Dead; 2013 - Depression Quest; 2014 - Destiny; 2015 - Witcher 3; 2016 - Pokemon Go; 2017 - Fortnite; 2018 - Super Smash Bros. Ultimate; 2019 - Sekiro: Shadows Die Twice; 2020 - Animal Crossing: New Horizons; 2022 - The Stanley Parable: Ultra Deluxe
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24,99
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