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Asmodée AWRD0008 - Karnomorphs: Nemesis, 1-5 Spieler, ab 14 Jahren (Erweiterung, DE-Ausgabe) (Deutsch, 1 - 5 Spieler)
Karnomorphs - Erweiterung für: Nemesis (DE), 1 - 5 Spieler, ab 14 Jahren Alles geschah wegen einer Katze! Sie musste während unserer Begegnung mit dem Wissenschaftsschiff Adrastea an Bord gekommen sein. Als wir kurz darauf Proben des Protoplanets DB-198 entnommen hatten und uns wieder auf den Rückweg machten, befanden sich alle Forscher sicher in ihren Stasiskammern. Die Katze aber nicht, und selbst ihre neun Leben konnten sie nicht retten. Als das Schiff auf 1000 G beschleunigte, verwandelte sich das arme Tier in ein vier Kilogramm schweres Projektil, das mehrere Probenkanister zerschmetterte und sich in eine dünne Schicht Proteinsuppe an der Tür verwandelte. Traurig, aber nicht beunruhigend. Nun stellt sich jedoch heraus, dass sich etwas Seltsames in den beschädigten Proben versteckt hatte. Eine unersättliche, parasitäre Form von XNA, die sich an viele verschiedene genetische Moleküle, einschliesslich DNA, binden und diese umschreiben kann, um sich so Trägerorganismen zu züchten. Dieses Virus rekombinierte die Überreste der Katze und tat sich an unseren Vorräten gütlich, bis es uns in der Stasiskapsel fand. Wie Fleischstücke in einer Dose, die darauf warteten, geöffnet zu werden. Bald brach die Hölle los. Wir versuchten, diesen Virus zu bekämpfen, aber je mehr wir bluteten und je mehr von uns starben, desto stärker und grösser wurden diese Monster. Die Überlebenden planen jetzt, das Schiff zu zerstören, aber der Weg zum Kontrollraum wird vom ursprünglichen Träger blockiert, mittlerweile ein schwerfälliger Fleischklumpen mit grässlich entstelltem Katzenkopf. Ich meldete mich freiwillig, um es mit einem Flammenwerfer zu bekämpfen. Ich weiss, dass es unvernünftig ist, aber dieses verdammte Ding muss für all das bezahlen, was meiner Crew angetan wurde! Achtung: Zum Spielen wird das Grundspiel benötigt! Nicht für Kinder unter 36 Monaten geeignet. Gesetzliches Mindestalter: 14 Jahre. Spieler: Für 1 - 5 Spieler ab 14 Jahren.
On Thursday, December 15, 1994, Joann Katrinak and her three-month-old son, Alex, went missing from their Catasauqua, Pennsylvania, home. Four months later, when their bodies were found in a lonely patch of woods, the police would launch a three-year investigation leading to the arrest of Patricia Lynne Rorrer—a young mother who had never met either victim—as the monster responsible. In what would become Pennsylvania's first use of mitochondrial DNA in a criminal case, Patricia Rorrer was quickly tried, convicted, and sentenced to life in prison without parole. But did the jury make the right decision? Is Patricia Rorrer truly guilty? As new evidence continues to surface, including allegations of prosecutorial misconduct and evidence tampering, that question requires an answer even more. With a subject matter and storytelling style reminiscent of the hit podcast Serial, CONVENIENT SUSPECT will appeal to a wide audience. The book reveals information never before made public—information gathered directly from more than 10,000 official documents, including Pennsylvania State Police reports, FBI Files, forensic lab results, and the 6,500-page trial transcript. Through four years of intensive research, countless interviews with those involved, and hundreds of letters, phone calls, and personal visits with Patricia Rorrer, the truth about the evidence used to convict her can finally be revealed.
Modiphius Entertainment | Fallout Wasteland Warfare | Super Mutants: Centaurs | Miniatures | Unpainted B0C7JVP9MN
CONFRONT FREAKISH MONSTERS: Encounter the terrifying centaurs, monstrous creatures crafted from a disturbing blend of human and canine DNA. These freakish beasts, born from the Master's twisted experiments, are far from the wise and noble creatures of myth. Explore the fallout universe and face these aberrations, experiencing the eerie consequences of unethical scientific pursuits. UNCOVER DARK GENETIC EXPERIMENTS: Delve into the unsettling world of genetic experiments gone awry as you confront the disturbing results of the Master's misguided attempts to create a new species. Unravel the dark backstory behind these centaurs, adding depth to your wasteland adventures while engaging in thrilling encounters against these grotesque and unnatural foes. PREMIUM RESIN MINIATURES: Dive into the post-apocalyptic world of Fallout with two meticulously crafted 32mm scale high-quality multi-part resin miniatures, complete with a scenic bases, offering unparalleled detail and realism for your tabletop adventures. YOUR CANVAS, YOUR CREATIVITY: With some assembly required and supplied unpainted, these miniatures provide the perfect canvas for your artistic expression. Unleash your creativity as you assemble, paint, and customize these Raiders, bringing them to life in your unique vision of the Wasteland. COMPATIBLE WITH FORGED IN THE FIRE RULEBOOK: Seamlessly integrate these models into your gameplay experience using the rules outlined in the Forged in the Fire Rulebook., Hersteller: Modiphius Entertainment
Universal Pictures DVD Jurassic World Ultimate Collection
->, Jurassic Park (USA 1993, 121 Min., FSK 12): Ein reicher Unternehmer errichtet auf einer einsamen Insel heimlich einen Erlebnispark, der für seine Gäste außergewöhnliche Attraktionen bereithält. Es ist gelungen, aus einer urzeitlichen DNA leibhaftige Dinosaurier ins Leben zu rufen. Bevor der Park für das Publikum geöffnet wird, lädt er einen führenden Paläontologen, dessen Freundin, eine Paläobotanikerin, einen berühmten Mathematiker und seine beiden wißbegierigen Enkel ein, um die besorgten Investoren zu beruhigen. Aber der Besuch seiner ersten Gäste verläuft alles andere als nach Plan. Die urzeitlichen Monster brechen aus, entziehen sich jeder Kontrolle und starten eine mörderische Jagd auf ihre Schöpfer... ->, Vergessene Welt: Jurassic Park (USA 1997, 123 Min., FSK 12): Vier Jahre nach dem Desaster im Jurassic Park haben Dinosaurier unbemerkt auf einer nahegelegenen Insel überlebt und können sich frei bewegen. Doch jetzt droht eine noch viel größere Gefahr - ein Plan, die Dinosaurier einzufangen und auf das Festland zu bringen. John Hammond (Richard Attenborough), der die Kontrolle über seine Gesellschaft InGen verloren hat, sieht eine Chance, seine Fehler aus der Vergangenheit wiedergutzumachen und sendet eine Expedition, geleitet von Ian Malcolm (Jeff Goldblum), zur Insel, bevor der beauftragte Jagd-Trupp dort ankommt. Die zwei Gruppen stehen sich in extremer Gefahr gegenüber und müssen sich im Wettlauf gegen die Zeit zusammenschließen, um zu überleben. ->, Jurassic Park III (USA 2001, 88 Min., FSK 12): Etliche Jahre sind seit den Geschehnissen aus dem zweiten Teil ins Land gezogen. Dr. Alan Grant (Sam Neill) ist wieder glücklich bei den Ausgrabungen von toten Dinosauriern gelandet. Doch es wird für ihn zusehends schwerer neue Gelder für seine Forschung zu organisieren. Da kommt das Ehepaar Kirby (Téa Leoni und William H. Macy) gerade recht, denn es bietet ihm für einen simplen Flug über die...
On March 15th, 1987 police in Anchorage, Alaska arrived at a horrific scene of carnage. In a modest downtown apartment, they found Nancy Newman's brutally beaten corpse sprawled across her bed. In other rooms were the bodies of her eight-year-old daughter, Melissa, and her three-year-old, Angie, whose throat was slit from ear to ear. After an intense investigation, the police narrowed the principal suspect down to 23-year-old Kirby Anthoney, a troubled drifter who had turned to his uncle, Nancy's husband John, for help and a place to stay. Little did John know that the nephew he took in was a murderous sociopath capable of slaughtering his beloved family. This true story, shocking and tragic, stunned Anchorage's residents and motivated the Major Crimes Unit of the Anchorage Police Department to do everything right in their investigation. Feeling the heat as the police built their case, Kirby bolted for the Canadian border. But the cops were on to him. First they hunted him down; then the cops and a tenacious prosecutor began their long, bitter battle to convict him against an equally tough defense lawyer, as well as the egomaniacal defendant himself. This shocking tale reached its climax in a controversial trial where for the first time an FBI profiler was allowed to testify and the controversial, pre-DNA science of allotyping was presented to a jury. But justice would not be served until after the psychopathic Kirby Anthoney took the stand in his own defense, and showed the world the monster he truly was.
In this age of DNA computers and artificial intelligence, information is becoming disembodied even as the "bodies" that once carried it vanish into virtuality. While some marvel at these changes, envisioning consciousness downloaded into a computer or humans "beamed" Star Trek-style, others view them with horror, seeing monsters brooding in the machines. In How We Became Posthuman, N. Katherine Hayles separates hype from fact, investigating the fate of embodiment in an information age. Hayles relates three interwoven stories: how information lost its body, that is, how it came to be conceptualized as an entity separate from the material forms that carry it; the cultural and technological construction of the cyborg; and the dismantling of the liberal humanist "subject" in cybernetic discourse, along with the emergence of the "posthuman." Ranging widely across the history of technology, cultural studies, and literary criticism, Hayles shows what had to be erased, forgotten, and elided to conceive of information as a disembodied entity. Thus she moves from the post-World War II Macy Conferences on cybernetics to the 1952 novel Limbo by cybernetics aficionado Bernard Wolfe; from the concept of self-making to Philip K. Dick's literary explorations of hallucination and reality; and from artificial life to postmodern novels exploring the implications of seeing humans as cybernetic systems. Although becoming posthuman can be nightmarish, Hayles shows how it can also be liberating. From the birth of cybernetics to artificial life, How We Became Posthuman provides an indispensable account of how we arrived in our virtual age, and of where we might go from here.
Winner of The PEN Hessell-Tiltman Prize Shortlisted for The Wolfson History Prize A The Times Books of the Year A fascinating, surprising and often controversial examination of the real God of the Bible, in all his bodily, uncensored, scandalous forms. 'One of the most remarkable historians and communicators working today' - Dan Snow Three thousand years ago, in the lands we now call Israel and Palestine, a group of people worshipped a complex pantheon of deities, led by a father god called El. El had seventy children, who were gods in their own right. One of them was a minor storm deity, known as Yahweh. Yahweh had a body, a wife, offspring and colleagues. He fought monsters and mortals. He gorged on food and wine, wrote books, and took walks and naps. But he would become something far larger and far more abstract: the God of the great monotheistic religions. But as Professor Francesca Stavrakopoulou reveals, God's cultural DNA stretches back centuries before the Bible was written, and persists in the tics and twitches of our own society, whether we are believers or not. The Bible has shaped ideas about God and religion, but also cultural preferences about human existence and experience; our concept of life and death; attitude to sex and gender; habits of eating and drinking; the understanding of history. Examining God's body, from his head to his hands, feet and genitals, she shows how the Western idea of God developed. She explores the places and artefacts that shaped our view of this singular God and the ancient religions and societies of the biblical world. And in doing so she analyses not only the origins of our oldest monotheistic religions, but also the origins of Western culture. Beautifully written, passionately argued and frequently controversial, God: An Anatomy is cultural history on a grand scale. 'Rivetingly fresh and stunning' - Sunday Times
Angus Robertson Sinclair, one of the worst killers the UK has ever seen, was convicted of four murders. His first took place in his home city of Glasgow in 1961, when he raped and murdered his seven-year-old neighbour Catherine Reehill when he was just sixteen. But after spending a mere six years in prison, he was released in his early twenties to kill again. Teenagers Helen Scott and Christine Eadie were last seen at the World's End pub on Edinburgh's Royal Mile in October 1977. The next morning both were found murdered; not together, but a few miles apart on the East Lothian coast. They had both been raped before they were killed. The largest investigation in Scottish police history didn't find their killer. Several years later, in 1982, Sinclair was jailed for life after he was charged with and admitted eleven charges of rape and indecent assault. However, twenty years after this, as Sinclair was beginning to be hopeful about being released on parole, a cold case review showed that Sinclair's DNA had been found on the body of 17-year-old Mary Gallagher, a 1978 Glasgow murder that had been previously unsolved. These discoveries lead detectives to examine the link between Sinclair and several other unsolved cases. Scientific advances put Sinclair and his brother-in law Gordon Hamilton who died in 1996 firmly in the frame for the World's End pub murders of Helen Scott and Christine Eadie. In 2007 Sinclair stood trial for these murders, but a lack of evidence saw the case collapse. But following the change in Scotland's double jeopardy law, Sinclair again faced trial for the World's End murders in 2014, and this time was found guilty. The judge said the words 'evil' and 'monster' were not enough to describe Sinclair, as he sentenced him to a minimum of 37 years in prison for the murders of the two teenagers. This is the longest sentence issued to anyone in a Scottish court, and ensured that Sinclair would die in jail. But there were more victims. Many more. Sinclair was convicted of four murders, but we believe he murdered at least twelve people, maybe fourteen. And in this book, we tell their stories.
A collectible hardcover edition of one of the all-time great fantasy novels—which Neil Gaiman has said “is in the DNA of 1.5 billion people”—in an acclaimed one-volume translation, and featuring an illustrated foreword by the author of the New York Times bestselling graphic novel that is the basis for the Disney+ series American Born Chinese, starring Michelle Yeoh, Ke Huy Quan, and Stephanie Hsu A Penguin Vitae Edition Before there was The Lord of the Rings, there was China’s Monkey King. The title character, also known as Sun Wukong, is a shape-shifting trickster on a kung-fu quest for eternal life, and is beloved by fans of the most popular anime of all time, Dragon Ball, and the world’s largest e-sport, the video game League of Legends. For raiding Heaven’s Orchard of Immortal Peaches, the Buddha pins him beneath a mountain and frees him only five hundred years later. To redeem himself, our irrepressible rogue hero has to protect the pious monk Tripitaka on his fourteen-year journey to India in search of precious Buddhist sutras. Accompanied by two other fallen immortals—Pigsy; a rice-loving pig able to fly with its ears, and Sandy, a depressive man-eating river-sand monster—Monkey King undergoes eighty-one trials, doing battle with all manner of dragons, ogres, wizards, and femmes fatales in this rollicking adventure that not only stands as the most popular of the Four Great Classical Novels of Chinese literature but also gave us one of the most memorable superheroes in world literature. Penguin Vitae—loosely translated as “Penguin of one’s life”—is a deluxe hardcover series from Penguin Classics celebrating a dynamic and diverse landscape of classic fiction and nonfiction from seventy-five years of classics publishing. Penguin Vitae provides readers with beautifully designed classics that have shaped the course of their lives, and welcomes new readers to discover these literary gifts of personal inspiration, intellectual engagement, and creative originality.