Test: Einzeltest: Rainbow Six 3: Raven Shield by Guest Writer Mike Augustine.
Zitat: The Rainbow line of tactical, squad-based play is legendary. It isn´t for everyone, but if you crave a realistic combat experience, Raven Shield won´t disappoint. I think Raven Shield is a great addition to the Rainbow Six line of tactical shooters. It offers enough new improvements to the game, both graphically and in game play, to warrant a big thumbs up from this reviewer. The AI is challenging, the campaign missions don´t feel contrived or impossible, and the user interface allows much better team control than in the past. The Rainbow series was always mod friendly. Raven Shield is no exception. There are already new map packs to download, and more are sure to follow. Weapon modders are busy making their own contributions to the game too. There are sure to be official Red Storm releases as well. Longevity is a nice feature in any game and the mods allow the player and endless variety of options to test. Before I end, I want to share one of the best ways to get maximum enjoyment from your online game experiences. This will be true whether I´m talking flight simulations or shooters. Avoid public servers…at all costs. Find (or form) a group of like-minded individuals and set up a regular play date. You will be rewarded with a much deeper and much more satisfying level of play, protected against those that would cheat or use some kind of hack to gain advantage in the game. I have limited gaming time, so what time I spend online I want to be of the best possible quality. I don´t want to play against someone using auto-aim, someone who has bumped up his body armor, or experience any of the (all to numerous) complaints that fill the forums of the public servers. It has been my great pleasure to belong to such a group. For over three years, we join every Saturday night for some online play. Always a Red Storm title, too. Cooperative or adversarial…..we do both with equal relish. Egos are set aside and trash talk fills the air. It has become a kind of "boys night out" or "virtual poker night", except that we´re busy trying to kill our virtual selves. Getting killed isn´t a problem either...the banter between the other dead combatants is hilarious and often more fun than the actual mission we were just in. Insults can fly as fast and as furious as the bullets. It is a time to share personal experiences, troubles, seek advice, and get caught up with friends, and these guys have become very good friends. We call it, simply, "The Saturday Night Fights". Hey! I said we had fun, I didn´t say we were witty. Or deep, for that matter. Playing with the same people for so long has been instructive in other ways. You learn someone´s style of play so well that you can often tell who is who, just by watching how he moves in the game. Since about half of us are on dial-up, we don´t use voice comms. For many, this would be less immersive or limit the way they experience the game in other ways. Not for the hardy souls of the SNF. It has forced us to become more observant of each other and we have learned some effective ways to use this to our advantage. For example, if I´m with someone and we´re approaching a door….I´ll be the one doing the opening while my partner covers. No words are exchanged, none are needed. We´ve done this a thousand times. Some in our group have matching personalities and styles of play. They make great natural teams. Fear takes on new meaning when you are the last member of your team and being stalked by King Cobra and ZeroG. This pair move and cover like old pros. You can´t take out one without getting hit by the other. If I´m on their team…I stay the heck out of the road. Some guys are much more suited for blow the doors off, full speed ahead, cram it down your throat, assaults. Greb, Hemi, and the Marshal fill the bill for this kind of action. Defending against this dynamic trio will leave you breathless, but more often than not, your dead. You find yourself falling back ...