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SAGA Egmont The Global Empire - Futurica Trilogy 2 (Unabridged) A1045434240
The Global Empire has correctly been described as Bard & Söderqvist's philosophically most profound work. In this book, they explore what a world view is, how it is constructed, how it is defended under pressure from surrounding technological change, and how it finally implodes and must be replaced at the tipping point that is called a paradigm shift. The authors then move ahead and construct a new credible world view for the internet age where they replace the God of feudalism and the Individual from capitalism with The Net itself as the metaphysical centre of the digital age. The placing of The Net over The Earth is the starting point from which humans can identify themselves as dividuals rather than individuals, living inside subcultures rather than nation-states. The Global Empire is then filled with early examples of this metaphysics already being subconsciously implemented, and the book discusses how almost all ideological constructions are dramatically affected by this necessary change of focus. Everything is from now on a result of network dynamics in a world where everything affects everything else, including itself. It is consequently The Net itself that creates the entity which carries the title of the book, namely the global empire. This book is part 1 of 3 in the Futurica Trilogy. About the triology: The Futurica Trilogy is a work of philosophy, sociology and futurology in three closely related movements. The first volume, The Netocrats, deals with human history from the perspective of the new elite of Informationalism, the emerging society of information networks, shaped by digital interactivity, making prophecies about the digital future of politics, culture, economy, et cetera. The second volume, The Global Empire, explores the near future of political globalisation and the struggle to form new, functioning ideologies for a world where global decision making is a necessity. The third volume, The Body Machines, deals with the sad demise of the Cartesian subject. It discusses the implications of a materialist image of humanity and explains how it relates to the new, emerging hypertechnological paradigm. It explains why we are all nothing but body machines, and why this is actually good news.
Osprey Publishing The Franco-Prussian War A1071299390
Bloomsbury presents The Franco-Prussian War by Stephen Badsey, read by Ric Jerrom. This is an introduction to the Franco-Prussian War, a war that marked the beginning of the creation of modern Europe. The Franco-Prussian War started in 1870 when Otto von Bismarck engineered a war with the French Second Empire under Napoleon III, as part of his plan to unite Prussia with the southern German states as a new Germany. Stephen Badsey examines the build-up, battles, and impact of the war, which was an overwhelming Prussian victory with massive consequences. The French Second Empire collapsed, Napoleon III became an exile in Britain, and King Wilhelm I was proclaimed Emperor of the new united Germany. In the peace settlement that followed, Germany gained the eastern French provinces of Alsace and Lorraine, areas that were to provide a bone of contention for years to come. Updated for the new edition with revisions from the author, this is an accessible introduction to the largest and most important war fought in Europe between the age of Napoleon and the First World War.
This fascinating and varied history of this remarkable European dynasty begins in the Early Modern Age. The three principalities Calenberg-Göttingen-Grubenhagen, Lüneburg and Wolfenbüttel with recidences in Hannover, Celle und Wolfenbüttel evolve. The Wolfenbüttel line becomes renowned as patrons of art. The Hannover line however succeeded in gaining the status of electors in 1692 and the line of royal succession in Great Britain from 1714, thus re-emerging on the European stage and re-gaining old strength. With the end of the British Hanoverian personal union in 1837 the kingdom Hannover kept it's independence until 1866, when they where annexed by Prussia. In the German Empire the family preserved its social importance. Guelphian rule of the dukedom Brauenschweig ended in 1918 in the tumult of revolution.
Asmodee, Star Wars: Shatterpoint – This is Rogue One, Squad-Expansion, Atomic Mass Games, Tabletop, 2 Players, from Age 14+, 90-120 Minutes, English, French und Spanish B0FGDHW4QT
In the Squad Pack This is Rogue One, Jyn Erso leads a rag-tag band of freedom fighters against the might of the Empire. Joined by former temple guardians Chirrut Îmwe and Baze Malbus and Imperial deserter cargo pilot Bodhi Rook, this unlikely squad is willing to sacrifice everything in the fight against Imperial oppression. Adds 4 playable characters to the game: Jyn Erso, Bodhi Rook, Chirrut Îmwe and Baze Malbus. Includes 4 unassembled and unpainted miniatures, 3 Unit Stats Cards, 3 Stance Cards and 3 Order Cards. A base game of Star Wars: Shatterpoint is required for playing. 2 players, from age 14+, 90-120 minutes, author: Will Shick, game in English, French, Spanish, multilingual, Hersteller: ATOMIC MASS GAMES
A HERO TO SOME. A VILLAIN TO MANY. THE TRUTH FOREVER BURIED. The man who became known as Esrahaddon is reported to have destroyed the world’s greatest empire — but there are those who believe he saved it. Few individuals are as divisive, but all agree on three facts: He was exiled to the wilderness, hunted by a goblin priestess, and sentenced to death by a god — all before the age of eight. How he managed to survive and why people continued to fear his name a thousand years later has always been a mystery . . . until now. From the three-time New York Times best-selling author Michael J. Sullivan, Esrahaddon is the final novel in The Rise and Fall trilogy. This latest set of stories sits snugly between the Legends of the First Empire series and the Riyria books (Revelations and Chronicles). With this tale, Michael continues his tradition of unlikely heroes who must rise to the call when history knocks, demanding to be let in. This is the nineteenth full-length novel in a body of work that started in 2008 and spans four series.
SAGA Egmont The Netocrats - Futurica Trilogy 1 (Unabridged) A1045808036
History is always written from the perspective of the ruling or rising elite at the time of writing. Concepts like The Stone Age, The Bronze Age, et cetera, were of course unknown during those periods that used to be called the stone age and the bronze age. They were invented during the 19th century to make sense of a development that seemed to reach its climax with industrialisation and the modern factory. The Netocrats is a history of the world from the perspective of the netocrats, the rising elite of Informationalism, the emerging society of information networks, shaped by digital interactivity. And it also looks beyond the past and the present, far into the future of all the central aspects of society: politics, culture, economy, consumption, creation of social identity, et cetera. Why do these dramatic changes occur? How do they compare with information-technological revolutions in the past like speech, writing and print? Who will benefit? Which, of course, makes The Netocrats not only the most penetrating but also the most indispensable guide to the digital future. This book is part 1 of 3 in the Futurica Trilogy. About the triology: The Futurica Trilogy is a work of philosophy, sociology and futurology in three closely related movements. The first volume, The Netocrats, deals with human history from the perspective of the new elite of Informationalism, the emerging society of information networks, shaped by digital interactivity, making prophecies about the digital future of politics, culture, economy, et cetera. The second volume, The Global Empire, explores the near future of political globalisation and the struggle to form new, functioning ideologies for a world where global decision making is a necessity. The third volume, The Body Machines, deals with the sad demise of the Cartesian subject. It discusses the implications of a materialist image of humanity and explains how it relates to the new, emerging hypertechnological paradigm. It explains why we are all nothing but body machines, and why this is actually good news.
A HERO TO SOME. A VILLAIN TO MANY. THE TRUTH FOREVER BURIED. The man who became known as Esrahaddon is reported to have destroyed the world’s greatest empire — but there are those who believe he saved it. Few individuals are as divisive, but all agree on three facts: He was exiled to the wilderness, hunted by a goblin priestess, and sentenced to death by a god — all before the age of eight. How he managed to survive and why people continued to fear his name a thousand years later has always been a mystery . . . until now. From the three-time New York Times best-selling author Michael J. Sullivan, Esrahaddon is the final novel in The Rise and Fall trilogy. This latest set of stories sits snugly between the Legends of the First Empire series and the Riyria books (Revelations and Chronicles). With this tale, Michael continues his tradition of unlikely heroes who must rise to the call when history knocks, demanding to be let in. This is the nineteenth full-length novel in a body of work that started in 2008 and spans four series.
Discover the extraordinary story of the woman who brought China into the modern age, from the bestselling author of Wild Swans In this groundbreaking biography, Jung Chang vividly describes how Empress Dowager Cixi - the most important woman in Chinese history - brought a medieval empire into the modern age. Under her, the ancient country attained virtually all the attributes of a modern state and it was she who abolished gruesome punishments like 'death by a thousand cuts' and put an end to foot-binding. Jung Chang comprehensively overturns the conventional view of Cixi as a diehard conservative and cruel despot and also takes the reader into the depths of her splendid Summer Palace and the harem of Beijing's Forbidden City, where she lived surrounded by eunuchs - with one of whom she fell in love, with tragic consequences. Packed with drama, fast-paced and gripping, it is both a panoramic depiction of the birth of modern China and an intimate portrait of a woman: as the concubine to a monarch, as the absolute ruler of a third of the world's population, and as a unique stateswoman. 'Powerful' Simon Sebag Montefiore 'Truly authoritative' New York Times 'Wonderful' Sunday Times **Shortlisted for the James Tait Black Biography Prize**
Discover the extraordinary story of the woman who brought China into the modern age, from the bestselling author of Wild Swans In this groundbreaking biography, Jung Chang vividly describes how Empress Dowager Cixi - the most important woman in Chinese history - brought a medieval empire into the modern age. Under her, the ancient country attained virtually all the attributes of a modern state and it was she who abolished gruesome punishments like 'death by a thousand cuts' and put an end to foot-binding. Jung Chang comprehensively overturns the conventional view of Cixi as a diehard conservative and cruel despot and also takes the reader into the depths of her splendid Summer Palace and the harem of Beijing's Forbidden City, where she lived surrounded by eunuchs - with one of whom she fell in love, with tragic consequences. Packed with drama, fast-paced and gripping, it is both a panoramic depiction of the birth of modern China and an intimate portrait of a woman: as the concubine to a monarch, as the absolute ruler of a third of the world's population, and as a unique stateswoman. 'Powerful' Simon Sebag Montefiore 'Truly authoritative' New York Times 'Wonderful' Sunday Times **Shortlisted for the James Tait Black Biography Prize**
Discover the extraordinary story of the woman who brought China into the modern age, from the bestselling author of Wild Swans In this groundbreaking biography, Jung Chang vividly describes how Empress Dowager Cixi - the most important woman in Chinese history - brought a medieval empire into the modern age. Under her, the ancient country attained virtually all the attributes of a modern state and it was she who abolished gruesome punishments like 'death by a thousand cuts' and put an end to foot-binding. Jung Chang comprehensively overturns the conventional view of Cixi as a diehard conservative and cruel despot and also takes the reader into the depths of her splendid Summer Palace and the harem of Beijing's Forbidden City, where she lived surrounded by eunuchs - with one of whom she fell in love, with tragic consequences. Packed with drama, fast-paced and gripping, it is both a panoramic depiction of the birth of modern China and an intimate portrait of a woman: as the concubine to a monarch, as the absolute ruler of a third of the world's population, and as a unique stateswoman. 'Powerful' Simon Sebag Montefiore 'Truly authoritative' New York Times 'Wonderful' Sunday Times **Shortlisted for the James Tait Black Biography Prize**
Para Bellum Games Conquest - Hundred Kingdoms - Household Knights
Following the sweeping reforms of Charles Armatellum at the onset of his Conquests, the ceremony of dubbing can only be performed by an Imperial noble of at least the rank of Margrave or Count palatine. The anointment, moreover, can only take place after a battle in which the prospective knight has blooded his blade. These mandates were established to ensure that only men of true prowess earned the rank of Knight. Even with the Empire dissolved, those mandates are well preserved traditions and those who ignore them meet ridicule. In fact, a recurring article presented in the Imperial Conclaves is the appointment of Counts palatine, to replace those who may have fallen in battle or died of old age. The massed charge of Household Knights is one of the most powerful weapons at the disposal of a Hundred Kingdoms commander. Hundreds of pounds of obdurate metal and muscle, forged through years of training and experience, they have shattered men, formations, and kingdoms throughout the ages. Contains unpainted miniatures. Assembly required. Game Contents: 3 Cavalry Bases (Plastic) 3 Cavalry Stands (Plastic) 3 Household Knights Miniatures (Plastic) 1 Command Card
Star Wars Age of Rebellion Roleplaying Game: Strongholds of Resistance: A Sourcebook of Alliance Worlds
Star Wars Source Book THIS IS AN EXPANSION FOR STAR WARS AGE OF REBELLION ROLEPLAYING GAME. This is not a complete game experience. A copy of Star Wars Age of Rebellion Roleplaying Game is required to play. TAKE ON THE GALACTIC EMPIRE: As a member of the Rebel Alliance, wage guerilla warfare across the Star Wars galaxy as a solider, or provide crucial intelligence to the Rebels as a cunning spy. Face down legions of stormtroopers, steal secret plans and restricted codes, and stay on target in the fight against the ultimate power in the universe. STRONGHOLDS OF RESISTANCE: With this 144-page sourcebook, you can engage in the diplomatic intrigues and internal conflicts of Alliance planets from Mon Cala to Chandrila, or participate in the covert operations and inner workings of hidden Rebel bases, including the iconic Echo Base on Hoth. A SOURCEBOOK FOR ALLIANCE WORLDS: Strongholds of Resistance provides thorough descriptions of several Rebel bases, Alliance Worlds and the NPCs and offers three new character species. A panoply of vehicles and gear helps characters carry out dangerous Rebel assignments. New modular encounters can serve as single-session adventures or be easily integrated into your campaign.
7 Empires – Power, Influence, and Intrigue in 18th Century Europe In 7 Empires, Europe of the 18th century becomes a stage for power, intrigue, and shifting alliances. Seven great Empires struggle for dominance, and you pull the strings behind the scenes. By exerting influence, steering policies, and anticipating the intentions of your rivals, you shape the fate of an entire continent—without ever ruling an empire directly. The game thrives on interaction and uncertainty. Influence is never secure, alliances can change in an instant, and every decision may open opportunities for others. With elegant, compact rules and a surprising depth of choices, 7 Empires rewards clever timing, psychological insight, and long-term planning. Victory belongs to those who can read the table, predict opponents’ moves, and adapt before power slips through their fingers. Game Details board game offers deep strategy with surprisingly simple rules creates constant tension through shifting influence rewards clever anticipation of other players’ plans keeps every turn engaging and highly interactive feels different every time thanks to player dynamics balances planning with dramatic, sudden changes delivers a strong historical atmosphere without complexity shines as a thinking game for experienced players Age: 14+, Player: 2 - 6 Duration: 60 - 120 minutes Language: english Contents 1 game board 4 storage boxes 1 rulebook 1 historical booklet: The life of the Monarchs 35 action marker 7 power marker 47 two-master 47 three-master 49 artillery 49 infantry 56 influence cards 16 starting or overview cards 4 reference sheets 7 action marker trays 7 monarchs 26 city tiles 26 palace tiles 140 flags 17 clock tiles 6 position tiles 18 victory point tiles
It is the story of the Galactic Empire, crumbling after twelve thousand years of rule. And it is the particular story of psycho-historian Hari Seldon, the only man who can see the horrors the future has in store: a dark age of ignorance, barbarism and violence that will last for thirty thousand years. Gathering together a band of courageous men and women, Seldon leads them to a hidden location at the edge of the galaxy where he hopes they can preserve human knowledge and wisdom against all who would destroy them. Asimov went on to add numerous sequels and prequels to the trilogy, building up what has become known as the Foundation series, but it is the original three books, first published in the Forties and Fifties, which remain the most powerful, imaginative and breathtaking.
It is the story of the Galactic Empire, crumbling after twelve thousand years of rule. And it is the particular story of psycho-historian Hari Seldon, the only man who can see the horrors the future has in store: a dark age of ignorance, barbarism and violence that will last for thirty thousand years. Gathering together a band of courageous men and women, Seldon leads them to a hidden location at the edge of the galaxy where he hopes they can preserve human knowledge and wisdom against all who would destroy them. Asimov went on to add numerous sequels and prequels to the trilogy, building up what has become known as the Foundation series, but it is the original three books, first published in the Forties and Fifties, which remain the most powerful, imaginative and breathtaking.
The History Press Princess Victoria Melita A1052774362
Princess Victoria Melita played a colourful role from her birth in 1876. The second daughter of Alfred, Duke of Edinburgh, she made a brief and unhappy marriage at the age of 17 to her cousin, Ernest, Grand Duke of Hesse. In the face of strong opposition from her family she divorced him seven years later and married another cousin, Grand Duke Cyril of Russia, resulting in three years of exile. When revolution toppled the empire in 1917, the Grand Duke and Duchess and their children escaped to Finland, living in danger for three long years. Following the atrocities of the Bolsheviks at the time, including the murder of most of the Romanov family, the Grand Duke believed he was the senior surviving member of the imperial house, and proclaimed himself Tsar. However, they were never able to return to their homeland, and the Grand Duchess died in exile in 1936. Using previously unpublished correspondence from the Royal Archives and Astor papers, this is a portrait of the Princess, set against the imperial courst of the turn of the 20th century and inter-war Europe.
Knopf Doubleday Publishing Group Empire of Pain A1059611967
NEW YORK TIMES BESTSELLER A NEW YORK TIMES NOTABLE BOOK OF THE YEAR A grand, devastating portrait of three generations of the Sackler family, famed for their philanthropy, whose fortune was built by Valium and whose reputation was destroyed by OxyContin. From the prize-winning and bestselling author of Say Nothing. "A real-life version of the HBO series Succession with a lethal sting in its tail…a masterful work of narrative reportage." - Laura Miller, Slate The history of the Sackler dynasty is rife with drama-baroque personal lives; bitter disputes over estates; fistfights in boardrooms; glittering art collections; Machiavellian courtroom maneuvers; and the calculated use of money to burnish reputations and crush the less powerful. The Sackler name has adorned the walls of many storied institutions-Harvard, the Metropolitan Museum of Art, Oxford, the Louvre. They are one of the richest families in the world, but the source of the family fortune was vague-until it emerged that the Sacklers were responsible for making and marketing a blockbuster painkiller that was the catalyst for the opioid crisis. Empire of Pain is the saga of three generations of a single family and the mark they would leave on the world, a tale that moves from the bustling streets of early twentieth-century Brooklyn to the seaside palaces of Greenwich, Connecticut, and Cap d'Antibes to the corridors of power in Washington, D.C. It follows the family's early success with Valium to the much more potent OxyContin, marketed with a ruthless technique of co-opting doctors, influencing the FDA, downplaying the drug's addictiveness. Empire of Pain chronicles the multiple investigations of the Sacklers and their company, and the scorched-earth legal tactics that the family has used to evade accountability. A masterpiece of narrative reporting, Empire of Pain is a ferociously compelling portrait of America's second Gilded Age, a study of impunity among the super-elite and a relentless investigation of the naked greed that built one of the world's great fortunes.
NEW YORK TIMES BESTSELLER A NEW YORK TIMES NOTABLE BOOK OF THE YEAR A grand, devastating portrait of three generations of the Sackler family, famed for their philanthropy, whose fortune was built by Valium and whose reputation was destroyed by OxyContin. From the prize-winning and bestselling author of Say Nothing. "A real-life version of the HBO series Succession with a lethal sting in its tail…a masterful work of narrative reportage.” – Laura Miller, Slate The history of the Sackler dynasty is rife with drama—baroque personal lives; bitter disputes over estates; fistfights in boardrooms; glittering art collections; Machiavellian courtroom maneuvers; and the calculated use of money to burnish reputations and crush the less powerful. The Sackler name has adorned the walls of many storied institutions—Harvard; the Metropolitan Museum of Art, Oxford, the Louvre. They are one of the richest families in the world, but the source of the family fortune was vague—until it emerged that the Sacklers were responsible for making and marketing a blockbuster painkiller that was the catalyst for the opioid crisis. Empire of Pain is the saga of three generations of a single family and the mark they would leave on the world, a tale that moves from the bustling streets of early twentieth-century Brooklyn to the seaside palaces of Greenwich, Connecticut, and Cap d’Antibes to the corridors of power in Washington, D.C. It follows the family’s early success with Valium to the much more potent OxyContin, marketed with a ruthless technique of co-opting doctors, influencing the FDA, downplaying the drug’s addictiveness. Empire of Pain chronicles the multiple investigations of the Sacklers and their company, and the scorched-earth legal tactics that the family has used to evade accountability. A masterpiece of narrative reporting, Empire of Pain is a ferociously compelling portrait of America’s second Gilded Age, a study of impunity among the super-elite and a relentless investigation of the naked greed that built one of the world’s great fortunes.
NEW YORK TIMES BESTSELLER • A NEW YORK TIMES NOTABLE BOOK OF THE YEAR • A grand, devastating portrait of three generations of the Sackler family, famed for their philanthropy, whose fortune was built by Valium and whose reputation was destroyed by OxyContin. From the prize-winning and bestselling author of Say Nothing. "A real-life version of the HBO series Succession with a lethal sting in its tail…a masterful work of narrative reportage.” – Laura Miller, Slate The history of the Sackler dynasty is rife with drama—baroque personal lives; bitter disputes over estates; fistfights in boardrooms; glittering art collections; Machiavellian courtroom maneuvers; and the calculated use of money to burnish reputations and crush the less powerful. The Sackler name has adorned the walls of many storied institutions—Harvard; the Metropolitan Museum of Art, Oxford, the Louvre. They are one of the richest families in the world, but the source of the family fortune was vague—until it emerged that the Sacklers were responsible for making and marketing a blockbuster painkiller that was the catalyst for the opioid crisis. Empire of Pain is the saga of three generations of a single family and the mark they would leave on the world, a tale that moves from the bustling streets of early twentieth-century Brooklyn to the seaside palaces of Greenwich, Connecticut, and Cap d’Antibes to the corridors of power in Washington, D.C. It follows the family’s early success with Valium to the much more potent OxyContin, marketed with a ruthless technique of co-opting doctors, influencing the FDA, downplaying the drug’s addictiveness. Empire of Pain chronicles the multiple investigations of the Sacklers and their company, and the scorched-earth legal tactics that the family has used to evade accountability. A masterpiece of narrative reporting, Empire of Pain is a ferociously compelling portrait of America’s second Gilded Age, a study of impunity among the super-elite and a relentless investigation of the naked greed that built one of the world’s great fortunes.
Inside the opulent, decadent world of the Mughal emperors The Mughal emperors were larger-than-life figures, men written on a supra-human scale who exercised absolute power. The three centuries of their rule, as laid out in Eraly's previous volume, THE MUGHAL THRONE, mark one of the most crucial and fascinating periods of Indian history. Here, he looks beyond the story of the empires rise and fall - an exotic growth that was transplanted to India from Islamic Persia - to bring the world of the Mughal ruler and Hindu subject vividly into focus. Blending contemporary sources and detailed description he introduces an India full of strangeness and contrast: of sacred harems and suttee rites, of brutal war and cultural and artistic refinement, of staggering opulence, deviant indulgences and abject poverty. From bizarre religious cults to the Mughal fondness for formal gardening, from murderous female bandits to the sex lives of the nobles, almost every angle of life is examined making this a comprehensive and absorbing introduction to India's last Golden Age.